Success relies upon knowing how to best use these mechanics in any combat scenario while mastering positioning and finding the best lines of sight for the best chances to hit. Mechanically, Hard West 2 has most of the genre staples, including the use of action points, a cover system, and percentage-based attacking mechanics. The game also sticks close to the tried and true strict rectangular level design of XCOM compared to the more loose design of Gears Tactics. Right off the bat, Hard West 2 has no reservations about where it gets its UI and visual language inspirations. It can be difficult not to notice their similarities, even in the sequel. The original Hard West had a habit of being compared to the popular XCOM series of strategy games. It may not be to everyone's liking, but its old-school text-based approach to storytelling can certainly feel refreshing for those who enjoy this style of game. In lacking big-budget animation, Hard West 2 wonderfully leaves a lot to the player's mind's eye and headcanon as they grow to know these characters and take control of them in combat. Hard West 2 delivers its story in text panels in a choice-based text adventure style where it splices in those excellent voice-overs on top of descriptions of the game's environments and character expressions. Those elements also nicely transfer to the in-game dialogue boxes, meaning Hard West 2 never lacks something nice to look at regardless of what is happening.Īdditionally, some prominent voices drive the dialogue of Hard West 2, including work from Kevin Conroy, known for voicing Batman, and Darien Sills-Evans, who voiced Weaver in Days Gone. Oftentimes, the single-frame cutscenes throughout crucial moments in the storyline steal the show with their exceptional color work and detailed characters. Ice Code Games clearly admires its comic book inspirations, and it's reflected in the beautifully drawn artwork throughout much of the campaign. Presentation is where Hard West 2 really sells its narrative.
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